
I was also annoyed at the fact that players cannot build on a space currently occupied by a worker. Whether those choices work well enough in the almost claustrophobic map sizes is another matter altogether. With many, many options to choose from in city and castle layout, the interface is decent enough to allow players to build in just about any configuration they choose.

The actual castle and city building mechanics work fairly well, too. And while losing one particular important worker to unhappiness or ravening wolves can still have devastating effects on the economy, players get a little more leeway than before. Individual buildings can now be shut down to free up workers, rather than turning off entire industries. While players still need to balance peasant happiness by carefully setting up and running an interwoven city machine, it is no longer the extremely convoluted and finicky undertaking that was the previous title. Much of the city-building aspects of the game have been simplified from the overly-complex earlier title. Stronghold 3 looks to clear up some of the problems encountered by Stronghold 2, especially on the economic side of things.

Worst of all, like many fans out there, I held some high hopes that Stronghold 3 was going to put the franchise back on the right track. This is also quite a difficult title to review-there are glimmers of a decent game buried underneath a mess of half-baked code, but I have no way of knowing if a given problem is part of a conscious decision on the part of the developers, or if it is instead simply a bug or glitch. Somewhere along the line, a decision was made to release this version of the castle-building franchise and expect consumers to pay full retail for an obviously flawed and sub-par product. Stronghold 3 is an unfinished, broken game.
